In the end, it's a tradeoff of how much peripheral vision you need and how much fish eye & zoom out you can live with. The lower you go, you'll lose more peripheral vision but everything seems zoomed in, making it way easier to tell exactly how far away someone is. The higher you go, the more fisheye and zoom out look you'll get, making everything a smaller target. In truth, there is no correct FOV, you just set it according to your preference. I recently read up on this quite a bit and thought to set it to 100 to 16:10 just because it would be the "correct" fov. While it's interesting info, you probably don't want to base your FOV off his argument.
#Tribes 2 mort fov 1080p
For anyone wondering, to "normalize" a 3 x 1080p monitor surround setup (ie 5760x1080) we'd need a FOV well beyond 120, approximately 152 would be the target :P For 16:9 it would bump up even further to 106.įorcing 120FOV for any aspect ratio not wider than 16:9 will result in fish eye effect, the less wide your aspect ratio the greater the distortion. Thus if we take a FOV of 90 with a 4:3 aspect ratio resolution as the "standard", we have to bump up to 100 for a 16:10 to be able to match the vertical FOV and not suffer from any cropping. You'll see most with 5:4 ration resolutions because it is the most square (closest to 1:1), and the FOV is based off of the horizontal so 90 you're seeing more of the vertical FOV whereas a FOV of 90 on a wider aspect ratio will crop the vertical FOV at the top and bottom.īasically with a FOV of 90 your FOV is 90 degrees wide regardless of your resolution aspect ratio. I always was obsessed with mouse and config settings, the whole time I should of been focusing on improving my game. If you're smart, clever, and quick, you'll always be ahead of someone who plays average but has good aim. Most important, focus on playing better and not aiming better. Smart players will always see and exploit your weaknesses. You can use a super low sensitivity and are deadly accurate with a rifle, but if you have poor aim with projectiles and can't turn quickly, what's it worth? Don't crutch yourself to give you a linear advantage. You're only as strong as your weakest link. Tribes isn't a twitch shooter, so you don't need a twitch sensitivity. Low sensitivity might be accurate, but if you're sens is 50cm/360, that's extreme. Expect to be testing different sensitivities and accel values for a while (high sens low accel, low sens high accel, etc).
I don't use mouse accel, but that's something to consider. Keep one sensitivity, something that allows you to turn around quickly if needed, but you're still accurate.
A high FOV might make you see more, but if you're not accurate, it's useless. A higher FOV means you're more accurate with projectiles, less accurate with hitscan. A low FOV means youre more accurate with hitscan, less with projectiles.